Hiyve Components - v1.0.0
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    One way of placing an attack, with where the follower would then be.

    interface RankedDecision {
        cost: number;
        decision: FollowerDecision;
        state: FollowerState;
        support: number;
    }
    Index

    Properties

    cost: number

    Lower is likelier; placements are compared by this

    support: number

    Fraction of the event's notes heard — 1 for a clean match, 0 for a wrong note or an extra